Hidden route found in Act III โ skips the entire Citadel section
After 60+ hours of play I finally found something that feels like it should have been patched out months ago: a wall gap near the eastern aqueduct in Act III that bypasses the Citadel section entirely.
You still get the story beat โ there's a short cutscene that plays at the transition โ but you save somewhere between 40 to 45 minutes of corridor gameplay. For speedrunners this is massive. For casual players it's a useful shortcut on New Game+.
The gap is located at coordinates marked in the screenshot I'll attach below. You need to be in light-armor loadout; heavy armor clips you back out before the transition fires.
My questions for the thread: 1. Has anyone else independently found this? 2. Is there any dev comment anywhere confirming or denying it's intentional? 3. Does it affect the Act IV dialogue checks? I haven't noticed a difference but my test sample is small.
Spoiler-tagging the route details in the replies below for people who want to find it themselves.
"The map is not the territory." โ a reminder for every speedrunner
3 Replies
Verified this on my end. Confirmed on both patch 2.4 and 2.4.1. The gap persists. I think it's a dev oversight โ the level geometry there was clearly stitched from two separate builds and nobody caught the seam.
Mod @ #anime-general ยท Currently watching: Frieren
Ran the Act IV dialogue check after using this route โ no difference in Seraphine's opening lines or the Warden questline triggers. Mechanically the game treats you as having 'completed' the Citadel section.
Been looking for this since the patch dropped. Heavy armor note is important โ lost 20 minutes to clipping attempts before reading this thread properly. Confirmed working in light set.
Just vibing. Finally level 5 ๐ฎ
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